Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Offered job by a patron. Now owe him a favor. |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Became a Citizen (Colonist). |
2 |
26 |
Hard times caused by a lack of interstellar trade costs Donald McDermot Donald McDermot's job. |
3 |
26 |
Became a Merchant (Free Trader). |
3 |
27 |
A good deal ensures Donald McDermot is living the high life for a few years. |
3 |
30 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
31 |
Embroiled in legal trouble. |
4 |
34 |
Promoted to Merchant (Free Trader) rank 2. |
5 |
34 |
Continued as Merchant (Free Trader). |
5 |
37 |
A series of bad deals and decisions force Donald McDermot into bankruptcy. Donald McDermot salvages what Donald McDermot can. |
6 |
37 |
Failed to qualify for Thief (Rogue). |
6 |
37 |
Switched to Drifter (Scavenger). |
6 |
38 |
Donald McDermot run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
38 |
Failed to qualify for Artist (Entertainer). |
7 |
38 |
Submitted to the draft. |
7 |
38 |
Became a Navy (Line/Crew) with the new title Crewman. |
7 |
39 |
Refuse to abuse Donald McDermot's position for profit. |
8 |
42 |
Continued as Navy (Line/Crew). |
8 |
43 |
Moved to a new world. |
9 |
46 |
Continued as Navy (Line/Crew). |
9 |
47 |
Lightly injured, no permanent damage. Fully recovered. |
10 |
47 |
Returned to Drifter (Scavenger). |
10 |
50 |
Donald McDermot run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
51 |
Promoted to Drifter (Scavenger) rank 1. |