Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
19 |
Donnie Atkins spend months in the dangerous criminal underworld. |
2 |
22 |
Continued as Rogue (Enforcer). |
2 |
23 |
Involved in the planning of an impressive heist. |
2 |
26 |
Promoted to Rogue (Enforcer) rank 1. |
3 |
26 |
Voluntarily left Enforcer |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
27 |
Drafted into Engineer/Gunner |
3 |
30 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
30 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
34 |
Donnie Atkins foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
4 |
34 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Failed to qualify for Line/Crew (Navy). |
5 |
34 |
Continued as Navy (Engineer/Gunner). |
5 |
38 |
Donnie Atkins join a gambling circle on board. |
5 |
38 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
6 |
38 |
Attempted to change assignments. |
6 |
38 |
Failed to qualify for Line/Crew (Navy). |
6 |
38 |
Continued as Navy (Engineer/Gunner). |
6 |
42 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
7 |
42 |
Became a Entertainer (Journalist). |
7 |
45 |
Lost eye or limb. Fully recovered. |
8 |
45 |
Became a Merchant (Broker). |
8 |
46 |
Donnie Atkins's business or ship thrives. |
8 |
49 |
Promoted to Merchant (Broker) rank 1. |