Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
22 |
Duke Hand spend months in the dangerous criminal underworld. |
1 |
22 |
Promoted to Rogue (Enforcer) rank 1. |
2 |
22 |
Continued as Rogue (Enforcer). |
2 |
24 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
3 |
26 |
Continued as Rogue (Enforcer). |
3 |
29 |
Gained a contact. |
3 |
30 |
Promoted to Rogue (Enforcer) rank 2. |
4 |
30 |
Continued as Rogue (Enforcer). |
4 |
32 |
Nearly killed. Owe 10,000 for medical bills. |
5 |
32 |
Became a Agent (Intelligence). |
5 |
35 |
Established a network of contacts. Gain 2 contacts. |
6 |
36 |
Continued as Agent (Intelligence). |
6 |
40 |
Moved to a new world. |
6 |
40 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
7 |
40 |
Voluntarily left Intelligence |
7 |
40 |
Failed to qualify for Worker (Citizen). |
7 |
40 |
Submitted to the draft. |
7 |
40 |
Became a Marine (Ground Assault) with the new title Marine. |
7 |
41 |
Duke Hand is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
7 |
44 |
Forced to muster out. |
8 |
44 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
48 |
Injured. Fully recovered. Owe 1,250 for medical bills. |