Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
20 |
Become leader in social movement. |
1 |
20 |
Gain an Ally and an Enemy. |
1 |
22 |
Graduated with honors. Gain an enemy who is upset that Earl Lobb left the community. |
2 |
22 |
Became a Scout (Courier). |
2 |
23 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
23 |
Failed to qualify for Colonist (Citizen). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Marine (Ground Assault) with the new title Marine. |
3 |
26 |
A mission goes wrong and Earl Lobb is stranded behind enemy lines. Ejected from the service. |
4 |
26 |
Became a Drifter (Scavenger). |
4 |
27 |
Contact with Government. |
4 |
30 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
30 |
Continued as Drifter (Scavenger). |
5 |
33 |
A new romantic starts. Gain an Ally. |
5 |
34 |
Promoted to Drifter (Scavenger) rank 2. |
6 |
34 |
Continued as Drifter (Scavenger). |
6 |
35 |
Offered job by a patron. Now owe him a favor. |
6 |
38 |
Promoted to Drifter (Scavenger) rank 3. |
7 |
38 |
Became a Merchant (Free Trader). |
7 |
40 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
7 |
42 |
Promoted to Merchant (Free Trader) rank 1. |
8 |
42 |
Continued as Merchant (Free Trader). |
8 |
46 |
Embroiled in legal trouble. |
9 |
46 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
46 |
Retired at age 46. |
9 |
46 |
Continued as Merchant (Free Trader). |
9 |
49 |
Make an unexpected connection outside Earl Lobb's normal circles. Gain a Contact. |
9 |
50 |
Forced to continue current assignment. |
9 |
50 |
Promoted to Merchant (Free Trader) rank 2. |
10 |
50 |
Aging Crisis. Owe 50,000 for medical bills. |