Retired Marine Earl Lobb  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Humaniti 51 M 2 (-2) 6 (0) 1 (-2) 7 (0) 7 (0) 11 (1)7 (0)26177B
Generous
 
Skills
Animals 0
Astrogation 0
Electronics 0
Gun Combat 0
Language 0
Mechanic 3
Melee (Blade) 1
Melee (Unarmed) 2
Persuade 1
Pilot 0
Profession (Sports/Atmosphere Surfing) 1
Recon 1
Science (Life Sciences/Psionicology) 0
Stealth 1
Steward 0
Streetwise 1
Survival 0
Telepathy 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Courier 01
Marine Ground Assault Marine01
Drifter Scavenger 33
Merchant Free Trader 23
 
EducationGraduated
Psionic Community Honors
 
Name Type Affinity Enmity Power Influence Species
Bulah Sapping Ally 4 0 3 1 Humaniti (F/35)
Bulah Sapping is a member of an organisation which holds a generally opposite view of the Traveller.
Mossie Hand Enemy 0 6 5 0 Darrian, Imperium (F/36)
Very bad falling out.
Gail Kabble Enemy 0 2 5 1 Humaniti (F/49)
Iola Nelson Ally 3 0 0 0 Zaris (F/69)
Iola Nelson is out of contact doing something interesting but not suspicious.
Cleve Robertson Enemy 0 3 0 2 Trexen (M/24)
Clement Brewer Contact 3 1 0 0 Humaniti (M/19)
 
Term Age History
1 18 Tested for psionic powers
1 18 Entered a psionic community.
1 20 Become leader in social movement.
1 20 Gain an Ally and an Enemy.
1 22 Graduated with honors. Gain an enemy who is upset that Earl Lobb left the community.
2 22 Became a Scout (Courier).
2 23 Lightly injured, no permanent damage. Fully recovered.
3 23 Failed to qualify for Colonist (Citizen).
3 23 Submitted to the draft.
3 23 Became a Marine (Ground Assault) with the new title Marine.
3 26 A mission goes wrong and Earl Lobb is stranded behind enemy lines. Ejected from the service.
4 26 Became a Drifter (Scavenger).
4 27 Contact with Government.
4 30 Promoted to Drifter (Scavenger) rank 1.
5 30 Continued as Drifter (Scavenger).
5 33 A new romantic starts. Gain an Ally.
5 34 Promoted to Drifter (Scavenger) rank 2.
6 34 Continued as Drifter (Scavenger).
6 35 Offered job by a patron. Now owe him a favor.
6 38 Promoted to Drifter (Scavenger) rank 3.
7 38 Became a Merchant (Free Trader).
7 40 Refuse to smuggle illegal items onto a planet. Gain an Enemy.
7 42 Promoted to Merchant (Free Trader) rank 1.
8 42 Continued as Merchant (Free Trader).
8 46 Embroiled in legal trouble.
9 46 Aging Crisis. Owe 40,000 for medical bills.
9 46 Retired at age 46.
9 46 Continued as Merchant (Free Trader).
9 49 Make an unexpected connection outside Earl Lobb's normal circles. Gain a Contact.
9 50 Forced to continue current assignment.
9 50 Promoted to Merchant (Free Trader) rank 2.
10 50 Aging Crisis. Owe 50,000 for medical bills.
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