Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Gained a contact. |
1 |
27 |
Left the colonies. |
2 |
27 |
Became a Rogue (Thief). |
2 |
28 |
Crime pays off. Gain victim as Enemy. |
2 |
31 |
Promoted to Rogue (Thief) rank 1. |
3 |
31 |
Continued as Rogue (Thief). |
3 |
34 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
35 |
Forced to continue current assignment. |
3 |
35 |
Promoted to Rogue (Thief) rank 2. |
4 |
35 |
Continued as Rogue (Thief). |
4 |
37 |
Crime pays off. Gain victim as Enemy. |
4 |
39 |
Promoted to Rogue (Thief) rank 3. |
5 |
39 |
Continued as Rogue (Thief). |
5 |
42 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
6 |
42 |
Became a Citizen (Colonist). |
6 |
46 |
Earl Magrath is rewarded for Earl Magrath's diligence or cunning. |
6 |
46 |
Promoted to Citizen (Colonist) rank 1. |
7 |
46 |
Continued as Citizen (Colonist). |
7 |
47 |
Earl Magrath gain experience in a technical field as a computer operator or surveyor. |
7 |
50 |
Forced to muster out. |