Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Line/Crew (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
A new romantic starts. Gain an Ally. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
Gained a contact. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
Make an unexpected connection outside Earl McNab's normal circles. Gain a Contact. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Imperial trade restrictions force Earl McNab out of business. |
5 |
31 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
32 |
Earl McNab secretly provide religious rites for a dying leader or noble, although they do not share Earl McNab's faith. Gain an Ally in the family and a Rival who disagrees with Earl McNab's choice. |
5 |
35 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
6 |
35 |
Continued as Believer (Missionary/Humanitarian). |
6 |
39 |
Earl McNab come into conflict with a splinter group Earl McNab's own religion which maintains Earl McNab's version is the wrong one. Gain 2 Rivals. |
7 |
39 |
Became a Noble (Diplomat) with the new title Intern. |
7 |
40 |
Inherit a gift from a rich relative. |
7 |
43 |
Promoted to Noble (Diplomat) rank 1 with the new title 3rd Secretary. |
8 |
43 |
Voluntarily left Diplomat |
8 |
43 |
Failed to qualify for Corporate (Citizen). |
8 |
43 |
Became a Drifter (Barbarian). |
8 |
44 |
Offered job by a patron. Now owe him a favor. |
8 |
47 |
Promoted to Drifter (Barbarian) rank 1. |
9 |
47 |
Became a Scout (Explorer). |
9 |
49 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |