Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Physician (Scholar). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Nearly killed. Owe 40,000 for medical bills. |
2 |
21 |
Became a Citizen (Corporate). |
2 |
25 |
Early Hall learn something Early Hall should not have – a corporate secret, a political scandal – which Early Hall can profit from illegally. |
3 |
25 |
Continued as Citizen (Corporate). |
3 |
26 |
Early Hall is rewarded for Early Hall's diligence or cunning. |
3 |
29 |
Promoted to Citizen (Corporate) rank 1. |
4 |
29 |
Continued as Citizen (Corporate). |
4 |
33 |
Early Hall learn something Early Hall should not have – a corporate secret, a political scandal – which Early Hall can profit from illegally. |
4 |
33 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
5 |
33 |
Continued as Citizen (Corporate). |
5 |
37 |
A revolution, attack or other unusual event throws Early Hall's life into chaos, forcing Early Hall to leave the planet. |
6 |
37 |
Failed to qualify for Law Enforcement (Agent). |
6 |
37 |
Submitted to the draft. |
6 |
37 |
Became a Marine (Marine Support) with the new title Marine. |
6 |
40 |
Early Hall is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
7 |
40 |
Failed to qualify for Corporate (Citizen). |
7 |
40 |
Switched to Drifter (Scavenger). |
7 |
42 |
Early Hall run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
42 |
Failed to qualify for Merchant Marine (Merchant). |
8 |
42 |
Switched to Drifter (Wanderer). |
8 |
45 |
Survived a risky adventure but gained nothing. |
8 |
46 |
Promoted to Drifter (Wanderer) rank 1. |
9 |
46 |
Continued as Drifter (Wanderer). |
9 |
50 |
Suffer from a life-threatening illness. |