4th Officer Edison Chambers  

Species Age Sex Str Dex End Int Edu SocUPP
Kedepu 51 M 8 (0) 5 (-1) 2 (-2) 5 (-1) 4 (-1) 9 (1)852549
Firm grip
 
Skills
Animals (Training) 1
Art (Creative) 0
Athletics (Endurance) 1
Carouse 0
Deception 0
Drive 0
Engineer (M-drive) 1
Gun Combat 0
Investigate 1
Language (Trokh (Aslan)) 1
Mechanic 1
Medic 0
Melee 0
Navigation 0
Persuade 0
Profession (Spacer/Belter) 1
Recon 0
Seafarer 0
Steward 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Entertainer Artist 03
Drifter Barbarian 01
Merchant Merchant Marine 4th Officer23
 
EducationGraduated
Colonial Upbringing Failed
 
Name Type Affinity Enmity Power Influence Species
Timmothy Withers Ally 1 0 3 3 Sydite (M/57)
 
Term Age History
1 18 Entered Colonial Upbringing.
1 22 Scarred. Fully recovered. Owe 10,000 for medical bills.
1 26 Failed as a colonist.
2 26 Became a Entertainer (Artist).
2 27 Gain a patron in the arts. Gain an Ally
3 30 Continued as Entertainer (Artist).
3 31 One of Edison Chambers's pieces of art is stolen, and the investigation brings Edison Chambers into the criminal underworld.
4 34 Continued as Entertainer (Artist).
4 35 Edison Chambers is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
5 35 Became a Drifter (Barbarian).
5 37 Suffer from a life-threatening illness.
6 37 Failed to qualify for Enforcer (Rogue).
6 37 Submitted to the draft.
6 37 Became a Merchant (Merchant Marine) with the new title Crewman.
6 39 Edison Chambers's business or ship thrives.
6 41 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
7 41 Continued as Merchant (Merchant Marine).
7 45 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
8 45 Continued as Merchant (Merchant Marine).
8 49 A good deal ensures Edison Chambers is living the high life for a few years.
8 49 Forced to muster out.
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