Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Became a Entertainer (Artist). |
2 |
27 |
Gain a patron in the arts. Gain an Ally |
3 |
30 |
Continued as Entertainer (Artist). |
3 |
31 |
One of Edison Chambers's pieces of art is stolen, and the investigation brings Edison Chambers into the criminal underworld. |
4 |
34 |
Continued as Entertainer (Artist). |
4 |
35 |
Edison Chambers is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
5 |
35 |
Became a Drifter (Barbarian). |
5 |
37 |
Suffer from a life-threatening illness. |
6 |
37 |
Failed to qualify for Enforcer (Rogue). |
6 |
37 |
Submitted to the draft. |
6 |
37 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
39 |
Edison Chambers's business or ship thrives. |
6 |
41 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
41 |
Continued as Merchant (Merchant Marine). |
7 |
45 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
8 |
45 |
Continued as Merchant (Merchant Marine). |
8 |
49 |
A good deal ensures Edison Chambers is living the high life for a few years. |
8 |
49 |
Forced to muster out. |