Crewman Ellis Matthews  

Species Age Sex Str Dex End Int Edu SocUPP
Libert 51 M 6 (0) 10 (1) 8 (0) 2 (-2) 5 (-1) 8 (0)6A8258
Scarred face
 
Skills
Athletics 0
Broker 1
Deception 0
Drive (Walker) 1
Electronics 0
Engineer 0
Gambler 1
Gun Combat (Archaic) 1
Language 0
Mechanic 0
Persuade 1
Pilot 0
Profession (Worker/Polymers) 1
Science (Space Sciences) 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Citizen Worker 04
Rogue Thief 01
Drifter Scavenger 01
Merchant Merchant Marine Crewman02
 
Term Age History
1 18 Became a Citizen (Worker).
1 22 Ellis Matthews's business expands, Ellis Matthews's corporation grows, or the colony thrives.
2 22 Continued as Citizen (Worker).
2 24 Ellis Matthews befriend a superior in the corporation or the colony.
3 26 Continued as Citizen (Worker).
3 28 Political upheaval strikes Ellis Matthews's homeworld, and Ellis Matthews is caught up in the revolution.
4 30 Continued as Citizen (Worker).
4 33 Advanced training in a specialist field.
4 34 Forced to muster out.
5 34 Became a Rogue (Thief).
5 37 Betrayed by a friend. One of Ellis Matthews's Contacts or Allies betrays Ellis Matthews, ending Ellis Matthews's career. That Contact or Ally becomes a Rival or Enemy.
6 37 Failed to qualify for Performer (Entertainer).
6 37 Became a Drifter (Scavenger).
6 41 Amnesia.
7 41 Voluntarily left Scavenger
7 41 Failed to qualify for Performer (Entertainer).
7 41 Submitted to the draft.
7 41 Became a Merchant (Merchant Marine) with the new title Crewman.
7 44 Embroiled in legal trouble.
8 45 Continued as Merchant (Merchant Marine).
8 49 Embroiled in legal trouble.
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