Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
A prank goes horribly wrong. Gain a Rival. |
1 |
25 |
Failed as a colonist. |
2 |
25 |
Became a Merchant (Free Trader). |
2 |
29 |
Make an unexpected connection outside Ellis Shackley's normal circles. Gain a Contact. |
2 |
29 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
29 |
Continued as Merchant (Free Trader). |
3 |
32 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
4 |
32 |
Became a Scout (Explorer). |
4 |
35 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
36 |
Attempted to change assignments. |
5 |
36 |
Failed to qualify for Surveyor (Scout). |
5 |
36 |
Continued as Scout (Explorer). |
5 |
39 |
When dealing with an alien race, Ellis Shackley have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
5 |
40 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
6 |
40 |
Continued as Scout (Explorer). |
6 |
44 |
Ellis Shackley's ship is damaged, and Ellis Shackley have to hitch-hike Ellis Shackley's way back across the stars to the nearest scout base. |
6 |
44 |
Gain 5 Contacts. Gain 1 Enemies. |
7 |
44 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
45 |
Ellis Shackley retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |