Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
21 |
Encounter a Psionic institute. |
1 |
21 |
Tested for psionic powers |
2 |
22 |
Became a Psion (Adept). |
2 |
26 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
2 |
26 |
Promoted to Psion (Adept) rank 1 with the new title Initiate. |
3 |
26 |
Continued as Psion (Adept). |
3 |
29 |
Psionic strength increases. |
3 |
30 |
Promoted to Psion (Adept) rank 2. |
4 |
30 |
Continued as Psion (Adept). |
4 |
32 |
Refused to use Ellwood Peck's psionic powers in an unethical fashion. |
5 |
32 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
33 |
A series of bad deals and decisions force Ellwood Peck into bankruptcy. Ellwood Peck salvages what Ellwood Peck can. |
6 |
33 |
Failed to qualify for Artist (Entertainer). |
6 |
33 |
Became a Drifter (Scavenger). |
6 |
36 |
Drafted into Line/Crew |
7 |
37 |
Became a Navy (Line/Crew). |
7 |
41 |
Advanced training in a specialist field. |
7 |
41 |
Attempt at commissioned failed. |
7 |
41 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
8 |
41 |
Continued as Navy (Line/Crew). |
8 |
43 |
Abuse Ellwood Peck's position for profit. |
9 |
45 |
Voluntarily left Line/Crew |
9 |
45 |
Failed to qualify for Merchant Academy. |
9 |
45 |
Submitted to the draft. |
9 |
45 |
Returned to Merchant (Merchant Marine). |