Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Spacer Community. |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Suffer from a life-threatening illness. |
2 |
20 |
Became a Citizen (Corporate). |
2 |
24 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
24 |
Continued as Citizen (Corporate). |
3 |
26 |
Elsie Murphy befriend a superior in the corporation or the colony. |
4 |
28 |
Continued as Citizen (Corporate). |
4 |
32 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
5 |
32 |
Became a Scout (Explorer). |
5 |
35 |
Good fortune |
5 |
36 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
6 |
36 |
Continued as Scout (Explorer). |
6 |
39 |
Spend several years jumping from world to world in Elsie Murphy's scout ship. |
6 |
40 |
Promoted to Scout (Explorer) rank 2. |
7 |
40 |
Voluntarily left Explorer |
7 |
40 |
Failed to qualify for Artist (Entertainer). |
7 |
40 |
Submitted to the draft. |
7 |
40 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
44 |
Embroiled in legal trouble. |
8 |
44 |
Continued as Merchant (Merchant Marine). |
8 |
46 |
Imperial trade restrictions force Elsie Murphy out of business. |
9 |
46 |
Switched to Drifter (Barbarian). |
9 |
47 |
Attempted a risky adventure and was wildly successful. |
10 |
50 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
50 |
Retired at age 50. |