Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
19 |
Elza Meredeth gain experience in a technical field as a computer operator or surveyor. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
24 |
A revolution, attack or other unusual event throws Elza Meredeth's life into chaos, forcing Elza Meredeth to leave the planet. |
3 |
24 |
Became a Entertainer (Performer). |
3 |
26 |
One of Elza Meredeth's pieces of art is stolen, and the investigation brings Elza Meredeth into the criminal underworld. |
3 |
28 |
Promoted to Entertainer (Performer) rank 1. |
4 |
28 |
Continued as Entertainer (Performer). |
4 |
30 |
Contact with Government. |
5 |
32 |
Voluntarily left Performer |
5 |
32 |
Failed to qualify for Merchant Academy. |
5 |
32 |
Became a Drifter (Scavenger). |
5 |
36 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
36 |
Continued as Drifter (Scavenger). |
6 |
37 |
Elza Meredeth run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
37 |
Switched to Citizen (Worker). |
7 |
41 |
Elza Meredeth rise to a position of power in Elza Meredeth's colony or corporation. |
7 |
41 |
Promoted to Citizen (Worker) rank 1. |
8 |
41 |
Voluntarily left Worker |
8 |
41 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
44 |
Elza Meredeth is sent to a new community or parish to preach The Word among the poor. |
9 |
45 |
Continued as Believer (Missionary/Humanitarian). |
9 |
48 |
Elza Meredeth come into conflict with a splinter group Elza Meredeth's own religion which maintains Elza Meredeth's version is the wrong one. Gain 2 Rivals. |