Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Become leader in social movement. |
1 |
22 |
Gain an Ally and an Enemy. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Became a Scout (Surveyor). |
2 |
28 |
Emmitt Reed have no idea what happened to Emmitt Reed – they found Emmitt Reed's ship drifting on the fringes of friendly space. |
3 |
28 |
Failed to qualify for Army Support (Army). |
3 |
28 |
Became a Drifter (Wanderer). |
3 |
32 |
Attacked by enemies and injured. |
3 |
32 |
Scarred. Owe 2,500 for medical bills. |
3 |
32 |
Gain Enemy if Emmitt Reed don't already have one. |
4 |
32 |
Continued as Drifter (Wanderer). |
4 |
33 |
Betrayed by a friend. One of Emmitt Reed's Contacts or Allies betrays Emmitt Reed, ending Emmitt Reed's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
33 |
Failed to qualify for Artist (Entertainer). |
5 |
33 |
Continued as Drifter (Wanderer). |
5 |
36 |
Emmitt Reed run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
36 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
38 |
Emmitt Reed retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
6 |
40 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
7 |
40 |
Continued as Believer (Mainstream Believer). |
7 |
42 |
Someone more charismatic but less devout than Emmitt Reed has become Emmitt Reed's superior. |
8 |
44 |
Continued as Believer (Mainstream Believer). |
8 |
48 |
Emmitt Reed refused an offer of inducements to betray Emmitt Reed's faith. Gain 5 enemies. |