Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
An investigation takes on a dangerous turn. |
1 |
21 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
23 |
Established a network of contacts. Gain 2 contacts. |
2 |
26 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
27 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
27 |
Became a Scout (Courier). |
4 |
28 |
Perform an exemplary service for the scouts. |
4 |
31 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
5 |
31 |
Continued as Scout (Courier). |
5 |
35 |
Perform an exemplary service for the scouts. |
6 |
35 |
Continued as Scout (Courier). |
6 |
36 |
Gained a contact. |
7 |
39 |
Continued as Scout (Courier). |
7 |
41 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
43 |
Attempted to change assignments. |
8 |
43 |
Failed to qualify for Explorer (Scout). |
8 |
43 |
Continued as Scout (Courier). |
8 |
46 |
Enrique Ornery's ship is damaged, and Enrique Ornery have to hitch-hike Enrique Ornery's way back across the stars to the nearest scout base. |
8 |
46 |
Gain 3 Contacts. Gain 3 Enemies. |
8 |
47 |
Promoted to Scout (Courier) rank 2. |
9 |
47 |
Continued as Scout (Courier). |
9 |
50 |
Moved to a new world. |