Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
20 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
2 |
22 |
Continued as Rogue (Thief). |
2 |
24 |
A job goes wrong, forcing Ephraim Jordan to flee off-planet. |
3 |
24 |
Became a Scout (Courier). |
3 |
26 |
Psychologically damaged by Ephraim Jordan's time in the scouts. |
4 |
26 |
Became a Citizen (Colonist). |
4 |
27 |
Ephraim Jordan's business expands, Ephraim Jordan's corporation grows, or the colony thrives. |
4 |
30 |
Promoted to Citizen (Colonist) rank 1. |
5 |
30 |
Continued as Citizen (Colonist). |
5 |
32 |
Ephraim Jordan learn something Ephraim Jordan should not have – a corporate secret, a political scandal – which Ephraim Jordan can profit from illegally. |
5 |
32 |
Gain a criminal contact. |
5 |
34 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
6 |
34 |
Continued as Citizen (Colonist). |
6 |
35 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
7 |
35 |
Switched to Rogue (Enforcer) with previous rank. |
7 |
37 |
Betrayed by a friend. One of Ephraim Jordan's Contacts or Allies betrays Ephraim Jordan, ending Ephraim Jordan's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
37 |
Became a Drifter (Wanderer). |
8 |
41 |
Contact with Government. |
9 |
41 |
Continued as Drifter (Wanderer). |
9 |
45 |
Ephraim Jordan run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
45 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
47 |
Ephraim Jordan is chosen to represent Ephraim Jordan's faith in a vid show or other highly public forum. |
10 |
49 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
11 |
49 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
49 |
Retired at age 49. |