Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Physician). |
1 |
20 |
An expedition or voyage goes wrong, leaving Ephriam Kirkham stranded in the wilderness. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scholar (Field Researcher) with previous rank. |
2 |
23 |
Agreed to perform research that goes against Ephriam Kirkham's conscience. Gain 3 Enemies. |
2 |
26 |
Promoted to Scholar (Field Researcher) rank 1. |
3 |
26 |
Continued as Scholar (Field Researcher). |
3 |
28 |
A disaster leaves several injured, and others blame Ephriam Kirkham, forcing Ephriam Kirkham to leave Ephriam Kirkham's career. Gain a Rival. |
3 |
28 |
Severely injured. Fully recovered. Owe 6,250 for medical bills. |
4 |
28 |
Became a Agent (Corporate Agent). |
4 |
32 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
32 |
Became a Drifter (Barbarian). |
5 |
33 |
Attacked by enemies and injured. |
5 |
33 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
33 |
Gain Enemy if Ephriam Kirkham don't already have one. |
6 |
36 |
Continued as Drifter (Barbarian). |
6 |
38 |
Find Ancient Technology. |
6 |
40 |
Promoted to Drifter (Barbarian) rank 1. |
7 |
40 |
Continued as Drifter (Barbarian). |
7 |
43 |
Gained a contact. |
7 |
44 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
8 |
44 |
Continued as Drifter (Barbarian). |
8 |
48 |
Victim of a crime |