Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
22 |
Eric Cameron inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
2 |
22 |
Became a Citizen (Worker). |
2 |
25 |
Severely injured. Fully recovered. Owe 1,250 for medical bills. |
2 |
26 |
Promoted to Citizen (Worker) rank 1. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
28 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
30 |
Continued as Citizen (Worker). |
4 |
32 |
A revolution, attack or other unusual event throws Eric Cameron's life into chaos, forcing Eric Cameron to leave the planet. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Failed to qualify for Thief (Rogue). |
5 |
34 |
Became a Drifter (Barbarian). |
5 |
37 |
Attacked by enemies and injured. |
5 |
37 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
37 |
Gain Enemy if Eric Cameron don't already have one. |
6 |
38 |
Continued as Drifter (Barbarian). |
6 |
40 |
Eric Cameron do not know what happened to Eric Cameron. There is a gap in Eric Cameron's memory. |
7 |
40 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
42 |
Embroiled in legal trouble. |
8 |
44 |
Continued as Merchant (Merchant Marine). |
8 |
47 |
Make an unexpected connection outside Eric Cameron's normal circles. Gain a Contact. |
8 |
48 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |