Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
21 |
Made lifelong friends. Gain 2 Allies. |
1 |
22 |
Graduated. Gain an rival who is upset that Erik Jacobs left the community. |
2 |
22 |
Became a Entertainer (Performer). |
2 |
24 |
Criticised a questionable political leader on Erik Jacobs's homeworld, causing his downfall. Gain an Enemy |
2 |
26 |
Promoted to Entertainer (Performer) rank 1. |
3 |
26 |
Continued as Entertainer (Performer). |
3 |
28 |
Encounter a Psionic institute. |
4 |
30 |
Voluntarily left Performer |
4 |
30 |
Became a Merchant (Free Trader). |
4 |
34 |
Smuggle illegal items onto a planet. |
4 |
34 |
Promoted to Merchant (Free Trader) rank 1. |
5 |
34 |
Continued as Merchant (Free Trader). |
5 |
38 |
Imperial trade restrictions force Erik Jacobs out of business. |
6 |
38 |
Became a Scout (Courier). |
6 |
39 |
Serve as the courier for an important message from the Imperium. |
7 |
42 |
Continued as Scout (Courier). |
7 |
44 |
Erik Jacobs's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
8 |
46 |
Continued as Scout (Courier). |
8 |
48 |
Erik Jacobs have no idea what happened to Erik Jacobs – they found Erik Jacobs's ship drifting on the fringes of friendly space. |