Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
20 |
Ervin Gray's ship or starport is destroyed by criminals. Gain them as an Enemy. |
2 |
20 |
Failed to qualify for Law Enforcement (Agent). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
23 |
Moved to a new world. |
2 |
24 |
Attempt at commissioned failed. |
3 |
24 |
Continued as Navy (Line/Crew). |
3 |
28 |
Vessel participates in a notable military engagement. |
3 |
28 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
4 |
28 |
Continued as Navy (Line/Crew). |
4 |
29 |
Ervin Gray is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
5 |
29 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
33 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
5 |
33 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
6 |
33 |
Continued as Believer (Missionary/Humanitarian). |
6 |
36 |
Good fortune |
7 |
37 |
Continued as Believer (Missionary/Humanitarian). |
7 |
39 |
Ervin Gray accepted an offer of inducements to betray Ervin Gray's faith. Gain 350,000 in cash. |
7 |
41 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
8 |
41 |
Failed to qualify for Free Trader (Merchant). |
8 |
41 |
Became a Drifter (Scavenger). |
8 |
45 |
Moved to a new world. |
8 |
45 |
Promoted to Drifter (Scavenger) rank 1. |
9 |
45 |
Continued as Drifter (Scavenger). |
9 |
47 |
Attacked by enemies that Ervin Gray easily defeat. |
9 |
47 |
Gain Enemy if Ervin Gray don't already have one. |
9 |
49 |
Forced to muster out. |