Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
22 |
Rewarded for a successful mission. |
1 |
22 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
24 |
Established a network of contacts. Gain 3 contacts. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Became a Entertainer (Artist). |
3 |
27 |
Gained a contact. |
4 |
30 |
Continued as Entertainer (Artist). |
4 |
31 |
Encounter a Psionic institute. |
4 |
31 |
Tested for psionic powers |
4 |
34 |
Promoted to Entertainer (Artist) rank 1. |
5 |
34 |
Continued as Entertainer (Artist). |
5 |
38 |
Gain a patron in the arts. Gain an Ally |
5 |
38 |
Promoted to Entertainer (Artist) rank 2. |
6 |
38 |
Continued as Entertainer (Artist). |
6 |
40 |
An investigation, tour, project or expedition goes wrong, stranding Essie Willis far from home. |
7 |
40 |
Became a Merchant (Broker). |
7 |
41 |
Essie Willis's business or ship thrives. |
7 |
44 |
Promoted to Merchant (Broker) rank 1. |
8 |
44 |
Continued as Merchant (Broker). |
8 |
47 |
Risk Essie Willis's fortune on a possibility lucrative deal and win. |
8 |
48 |
Promoted to Merchant (Broker) rank 2. |