Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Scientist). |
1 |
22 |
Entangled in a bureaucratic or legal morass that distracts Ezra Fletcher from Ezra Fletcher's work. |
1 |
22 |
Promoted to Scholar (Scientist) rank 1. |
2 |
22 |
Continued as Scholar (Scientist). |
2 |
23 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
3 |
26 |
Voluntarily left Scientist |
3 |
26 |
Failed to qualify for Marine Support (Marine). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
27 |
A series of bad deals and decisions force Ezra Fletcher into bankruptcy. Ezra Fletcher salvages what Ezra Fletcher can. |
4 |
27 |
Became a Drifter (Scavenger). |
4 |
28 |
Encounter a Psionic institute. |
4 |
28 |
Tested for psionic powers |
5 |
31 |
Voluntarily left Scavenger |
5 |
31 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
35 |
Ezra Fletcher is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
5 |
35 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
6 |
35 |
Voluntarily left Missionary/Humanitarian |
6 |
35 |
Returned to Drifter (Scavenger). |
7 |
39 |
Voluntarily left Scavenger |
7 |
39 |
Returned to Believer (Missionary/Humanitarian). |
7 |
40 |
Ezra Fletcher refused an offer of inducements to betray Ezra Fletcher's faith. Gain 2 enemies. |
8 |
43 |
Aging Crisis. Owe 20,000 for medical bills. |
8 |
43 |
Retired at age 43. |
8 |
43 |
Continued as Believer (Missionary/Humanitarian). |
8 |
44 |
Ezra Fletcher have been following false teachings! |
9 |
44 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
44 |
Retired. |
9 |
45 |
Betrayal. Convert an Ally into a Rival or Enemy. |
10 |
48 |
Aging Crisis. Owe 10,000 for medical bills. |