Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Marine (Merchant). |
1 |
18 |
Became a Drifter (Wanderer). |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
25 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
29 |
Nearly killed. Fully recovered. Owe 40,000 for medical bills. |
4 |
29 |
Became a Rogue (Enforcer). |
4 |
32 |
A police detective or rival criminal forces Fate Curtis to flee and vows to hunt Fate Curtis down. Gain an Enemy. |
5 |
32 |
Became a Scout (Courier). |
5 |
34 |
Serve as the courier for an important message from the Imperium. |
6 |
36 |
Continued as Scout (Courier). |
6 |
40 |
When dealing with an alien race, Fate Curtis have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
7 |
40 |
Attempted to change assignments. |
7 |
40 |
Switched to Scout (Surveyor) with previous rank. |
7 |
44 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
8 |
44 |
Failed to qualify for Free Trader (Merchant). |
8 |
44 |
Submitted to the draft. |
8 |
44 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
46 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
8 |
48 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |