Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Make an unexpected connection outside Fate Willis's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
A good deal ensures Fate Willis is living the high life for a few years. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Voluntarily left Merchant Marine |
3 |
26 |
Entered Merchant Academy with the Shipboard curriculum. |
3 |
30 |
War breaks out, triggering a mandatory draft. |
3 |
30 |
Fled from the draft. |
3 |
30 |
Dropped out of the merchant academy. |
4 |
30 |
Became a Drifter (Wanderer). |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
37 |
Attacked by enemies and injured. |
5 |
37 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
5 |
37 |
Gain Enemy if Fate Willis don't already have one. |
6 |
38 |
Continued as Drifter (Wanderer). |
6 |
41 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
42 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
42 |
Continued as Drifter (Wanderer). |
7 |
45 |
Attempted a risky adventure and was wildly successful. |
8 |
46 |
Continued as Drifter (Wanderer). |
8 |
48 |
Fate Willis do not know what happened to Fate Willis. There is a gap in Fate Willis's memory. |