Field Agent Ferd Holmes  

Species Age Sex Str Dex End Int Edu SocUPP
Suerrat 51 M 2 (-2) 4 (-1) 10 (1) 9 (1) 4 (-1) 8 (0)24A948
Rapturous
 
Skills
Deception 1
Drive (Track) 1
Electronics (Computers) 1
Flyer (Rotor) 1
Investigate 1
Melee (Striking) 1
Melee (Unarmed) 1
Profession (Spacer/Belter) 1
Recon 0
Science (Social Sciences/Philosophy) 1
Stealth 0
Streetwise 5
Survival 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 14
Agent Corporate Agent Field Agent34
 
Name Type Affinity Enmity Power Influence Species
Matie Kirkham Enemy 0 3 1 0 Halka (F/23)
Velma Ramirez Enemy 0 2 0 3 Dolphin, Imperium (F/46)
Velma Ramirez loses some of their power base.
 
Term Age History
1 18 Failed to qualify for Merchant Academy.
1 18 Became a Drifter (Wanderer).
1 22 Spend time with an alien race. Gain a contact.
2 22 Continued as Drifter (Wanderer).
2 23 Find valuable salvage.
3 26 Continued as Drifter (Wanderer).
3 30 Attacked by enemies that Ferd Holmes easily defeat.
3 30 Gain Enemy if Ferd Holmes don't already have one.
3 30 Promoted to Drifter (Wanderer) rank 1.
4 30 Continued as Drifter (Wanderer).
4 32 Suffer from a life-threatening illness.
5 32 Became a Agent (Corporate Agent).
5 34 Go undercover to investigate an enemy.
5 34 Life ruined by a criminal gang. Gain the gang as an Enemy
5 36 Promoted to Agent (Corporate Agent) rank 1 with the new title Agent.
6 36 Continued as Agent (Corporate Agent).
6 39 Given specialist training in vehicles.
6 40 Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent.
7 40 Continued as Agent (Corporate Agent).
7 41 Given specialist training in vehicles.
8 44 Continued as Agent (Corporate Agent).
8 47 Uncover a major conspiracy against Ferd Holmes's employers.
8 48 Promoted to Agent (Corporate Agent) rank 3.
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