Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
A new romantic starts. Gain an Ally. |
2 |
22 |
Continued as Scout (Courier). |
2 |
23 |
Ferd Jackson's ship is damaged, and Ferd Jackson have to hitch-hike Ferd Jackson's way back across the stars to the nearest scout base. |
2 |
23 |
Gain 3 Contacts. Gain 3 Enemies. |
3 |
26 |
Continued as Scout (Courier). |
3 |
30 |
Moved to a new world. |
3 |
30 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
4 |
30 |
Voluntarily left Courier |
4 |
30 |
Became a Agent (Corporate Agent). |
4 |
34 |
Established a network of contacts. Gain 1 contacts. |
5 |
34 |
Continued as Agent (Corporate Agent). |
5 |
35 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
38 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
6 |
38 |
Continued as Agent (Corporate Agent). |
6 |
40 |
An investigation takes on a dangerous turn. |
7 |
42 |
Continued as Agent (Corporate Agent). |
7 |
43 |
Befriended by a senior agent. |
7 |
46 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
8 |
46 |
Continued as Agent (Corporate Agent). |
8 |
48 |
Go undercover to investigate an enemy. |
8 |
48 |
A police detective or rival criminal forces Ferd Jackson to flee and vows to hunt Ferd Jackson down. Gain an Enemy. |
8 |
50 |
Promoted to Agent (Corporate Agent) rank 3. |