Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
20 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
1 |
22 |
Promoted to Rogue (Enforcer) rank 1. |
2 |
22 |
Continued as Rogue (Enforcer). |
2 |
26 |
Crime pays off. Gain victim as Enemy. |
2 |
26 |
Promoted to Rogue (Enforcer) rank 2. |
3 |
26 |
Continued as Rogue (Enforcer). |
3 |
29 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
29 |
Failed to qualify for Flight (Navy). |
4 |
29 |
Became a Drifter (Wanderer). |
4 |
33 |
Survived a risky adventure but gained nothing. |
5 |
33 |
Continued as Drifter (Wanderer). |
5 |
34 |
Betrayed by a friend. One of Fletcher Dwyer's Contacts or Allies betrays Fletcher Dwyer, ending Fletcher Dwyer's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
34 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
37 |
Fletcher Dwyer's work ends up coming home with Fletcher Dwyer, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
7 |
37 |
Failed to qualify for Explorer (Scout). |
7 |
37 |
Switched to Drifter (Scavenger). |
7 |
41 |
Fletcher Dwyer run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
41 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
42 |
Fletcher Dwyer is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
8 |
45 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
9 |
45 |
Continued as Believer (Missionary/Humanitarian). |
9 |
48 |
Birth or Death involving a family member or close friend. |
9 |
49 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
10 |
49 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
49 |
Retired at age 49. |