Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
19 |
A new romantic starts. Gain an Ally. |
2 |
22 |
Continued as Rogue (Thief). |
2 |
26 |
Crime pays off. Gain victim as Enemy. |
3 |
26 |
Continued as Rogue (Thief). |
3 |
30 |
Involved in a feud with a rival criminal organization. |
4 |
30 |
Voluntarily left Thief |
4 |
30 |
Became a Entertainer (Performer). |
4 |
32 |
One of Florence Carbey's pieces of art is stolen, and the investigation brings Florence Carbey into the criminal underworld. |
5 |
34 |
Continued as Entertainer (Performer). |
5 |
36 |
Gain a patron in the arts. Gain an Ally |
5 |
38 |
Promoted to Entertainer (Performer) rank 1. |
6 |
38 |
Continued as Entertainer (Performer). |
6 |
40 |
Public opinion turns on Florence Carbey. |
7 |
40 |
Failed to qualify for Worker (Citizen). |
7 |
40 |
Submitted to the draft. |
7 |
40 |
Became a Navy (Line/Crew) with the new title Crewman. |
7 |
44 |
Scarred. Fully recovered. |
8 |
44 |
Failed to qualify for Merchant Marine (Merchant). |
8 |
44 |
Became a Drifter (Scavenger). |
8 |
48 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |