Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Physician). |
1 |
20 |
Floyd Finnerty's work is sabotaged by unknown parties. Floyd Finnerty start again from scratch. |
2 |
22 |
Continued as Scholar (Physician). |
2 |
25 |
Win a prestigious prize for Floyd Finnerty's work. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Failed to qualify for Merchant Academy. |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
29 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
4 |
29 |
Became a Scout (Courier). |
4 |
32 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
5 |
33 |
Continued as Scout (Courier). |
5 |
35 |
Floyd Finnerty's ship is damaged, and Floyd Finnerty have to hitch-hike Floyd Finnerty's way back across the stars to the nearest scout base. |
5 |
35 |
Gain 3 Contacts. Gain 1 Enemies. |
5 |
37 |
Forced to continue current assignment. |
5 |
37 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
6 |
37 |
Continued as Scout (Courier). |
6 |
38 |
Floyd Finnerty have no idea what happened to Floyd Finnerty – they found Floyd Finnerty's ship drifting on the fringes of friendly space. |
7 |
38 |
Switched to Drifter (Barbarian). |
7 |
42 |
Betrayed by a friend. One of Floyd Finnerty's Contacts or Allies betrays Floyd Finnerty, ending Floyd Finnerty's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
42 |
Failed to qualify for Courier (Scout). |
8 |
42 |
Switched to Drifter (Wanderer). |
8 |
46 |
Survived a risky adventure but gained nothing. |
9 |
46 |
Continued as Drifter (Wanderer). |
9 |
47 |
Survived a risky adventure but gained nothing. |
9 |
50 |
Forced to muster out. |