Floyd Finnerty  

Species Age Sex Str Dex End Int Edu SocUPP
Azhanti 51 M 2 (-2) 3 (-1) 5 (-1) 9 (1) 4 (-1) 5 (-1)235945
Unrestrained
 
Skills
Animals 0
Astrogation 0
Deception 0
Diplomat 0
Drive 0
Electronics 0
Gun Combat (Archaic) 1
Investigate 1
Language (Floriani (Florian League)) 1
Mechanic 1
Medic 0
Science (Social Sciences) 0
Seafarer 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scholar Physician 02
Drifter Scavenger 01
Scout Courier Scout13
Drifter Barbarian 01
Drifter Wanderer 02
 
Name Type Affinity Enmity Power Influence Species
Maude Reekey Contact 2 0 1 1 Azhanti (F/64)
Elma Staff Contact 2 1 1 2 Zhodani, Imperium (F/22)
Elma Staff gains in power.
Jossie Reid Contact 0 0 0 0 Ronnin (F/23)
Jossie Reid loses some of their power base.
Beverly Ming Ally 2 0 3 0 Azhanti (F/53)
Beverly Ming gains in power.
Relationship redefined. Enemy becomes an ally.
 
Term Age History
1 18 Became a Scholar (Physician).
1 20 Floyd Finnerty's work is sabotaged by unknown parties. Floyd Finnerty start again from scratch.
2 22 Continued as Scholar (Physician).
2 25 Win a prestigious prize for Floyd Finnerty's work.
2 26 Forced to muster out.
3 26 Failed to qualify for Merchant Academy.
3 26 Became a Drifter (Scavenger).
3 29 Injured. Fully recovered. Owe 5,000 for medical bills.
4 29 Became a Scout (Courier).
4 32 Scarred. Fully recovered. Owe 10,000 for medical bills.
5 33 Continued as Scout (Courier).
5 35 Floyd Finnerty's ship is damaged, and Floyd Finnerty have to hitch-hike Floyd Finnerty's way back across the stars to the nearest scout base.
5 35 Gain 3 Contacts. Gain 1 Enemies.
5 37 Forced to continue current assignment.
5 37 Promoted to Scout (Courier) rank 1 with the new title Scout.
6 37 Continued as Scout (Courier).
6 38 Floyd Finnerty have no idea what happened to Floyd Finnerty – they found Floyd Finnerty's ship drifting on the fringes of friendly space.
7 38 Switched to Drifter (Barbarian).
7 42 Betrayed by a friend. One of Floyd Finnerty's Contacts or Allies betrays Floyd Finnerty, ending Floyd Finnerty's career. That Contact or Ally becomes a Rival or Enemy.
8 42 Failed to qualify for Courier (Scout).
8 42 Switched to Drifter (Wanderer).
8 46 Survived a risky adventure but gained nothing.
9 46 Continued as Drifter (Wanderer).
9 47 Survived a risky adventure but gained nothing.
9 50 Forced to muster out.
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