Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
20 |
A prank goes horribly wrong. Gain an Enemy |
1 |
22 |
Graduated. |
2 |
22 |
Became a Merchant (Free Trader). |
2 |
23 |
Make an unexpected connection outside Francis Heard's normal circles. Gain a Contact. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
29 |
A good deal ensures Francis Heard is living the high life for a few years. |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
31 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
4 |
34 |
Forced to continue current assignment. |
4 |
34 |
Promoted to Merchant (Free Trader) rank 1. |
5 |
34 |
Continued as Merchant (Free Trader). |
5 |
38 |
A series of bad deals and decisions force Francis Heard into bankruptcy. Francis Heard salvages what Francis Heard can. |
6 |
38 |
Became a Navy (Line/Crew) with the new title Crewman. |
6 |
41 |
Birth or Death involving a family member or close friend. |
6 |
42 |
Attempt at commissioned failed. |
6 |
42 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
7 |
42 |
Continued as Navy (Line/Crew). |
7 |
45 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
8 |
45 |
Failed to qualify for Surveyor (Scout). |
8 |
45 |
Became a Drifter (Scavenger). |
8 |
48 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |