Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
19 |
Fred Duffey foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
25 |
Good fortune |
2 |
26 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
29 |
Amnesia. |
3 |
30 |
Attempt at commissioned failed. |
4 |
30 |
Voluntarily left Line/Crew |
4 |
30 |
Became a Citizen (Worker). |
4 |
31 |
Fred Duffey learn something Fred Duffey should not have – a corporate secret, a political scandal – which Fred Duffey can profit from illegally. |
4 |
31 |
Gain a criminal contact. |
4 |
34 |
Promoted to Citizen (Worker) rank 1. |
5 |
34 |
Continued as Citizen (Worker). |
5 |
35 |
Political upheaval strikes Fred Duffey's homeworld, and Fred Duffey is caught up in the revolution. |
5 |
38 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
6 |
38 |
Continued as Citizen (Worker). |
6 |
42 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
42 |
Promoted to Citizen (Worker) rank 3. |
7 |
42 |
Continued as Citizen (Worker). |
7 |
45 |
Advanced training in a specialist field. |
7 |
46 |
Promoted to Citizen (Worker) rank 4 with the new title Craftsman. |
8 |
46 |
Continued as Citizen (Worker). |
8 |
50 |
Hard times caused by a lack of interstellar trade costs Fred Duffey Fred Duffey's job. |