Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
Go undercover to investigate an enemy. |
1 |
19 |
Lightly injured, no permanent damage. Fully recovered. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
23 |
Rewarded for a successful mission. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
27 |
Given specialist training in vehicles. |
3 |
30 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
4 |
30 |
Continued as Agent (Intelligence). |
4 |
31 |
Fred Fields's work ends up coming home with Fred Fields, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
31 |
Became a Army (Army Support) with the new title Private. |
5 |
32 |
Assigned to an urbanised planet torn by war. |
5 |
35 |
Promoted to Army (Army Support) rank 1 with the new title Lance Corporal. |
6 |
35 |
Continued as Army (Army Support). |
6 |
38 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
6 |
38 |
Gain rebels as Enemy |
7 |
38 |
Failed to qualify for Intelligence (Agent). |
7 |
38 |
Became a Drifter (Scavenger). |
7 |
42 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
42 |
Continued as Drifter (Scavenger). |
8 |
44 |
Fred Fields run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
44 |
Became a Entertainer (Artist). |
9 |
48 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
9 |
48 |
Promoted to Entertainer (Artist) rank 1. |