Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
19 |
Vessel participates in a notable military engagement. |
1 |
22 |
Attempt at commissioned failed. |
2 |
22 |
Continued as Navy (Flight). |
2 |
25 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
25 |
Became a Army (Infantry) with the new title Private. |
3 |
27 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
4 |
27 |
Became a Entertainer (Performer). |
4 |
30 |
An investigation, tour, project or expedition goes wrong, stranding French Welter far from home. |
5 |
30 |
Became a Agent (Corporate Agent). |
5 |
34 |
Go undercover to investigate an enemy. |
5 |
34 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
5 |
34 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
6 |
34 |
Continued as Agent (Corporate Agent). |
6 |
36 |
Moved to a new world. |
6 |
38 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
7 |
38 |
Continued as Agent (Corporate Agent). |
7 |
40 |
Gained a contact. |
7 |
42 |
Promoted to Agent (Corporate Agent) rank 3. |
8 |
42 |
Continued as Agent (Corporate Agent). |
8 |
43 |
Advanced training in a specialist field. |
8 |
46 |
Promoted to Agent (Corporate Agent) rank 4 with the new title Special Agent. |
9 |
46 |
Voluntarily left Corporate Agent |
9 |
46 |
Failed to qualify for Merchant Academy. |
9 |
46 |
Submitted to the draft. |
9 |
46 |
Became a Scout (Explorer). |
9 |
48 |
French Welter's ship is damaged, and French Welter have to hitch-hike French Welter's way back across the stars to the nearest scout base. |
9 |
48 |
Gain 6 Contacts. Gain 1 Enemies. |