Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
19 |
Spent the college years partying. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Navy (Flight) with the new title Crewman. |
2 |
26 |
Commanding officer takes an interest in Fuekoersfi Voegregh's career. |
2 |
26 |
Commissioned in Navy (Flight) with the new title Ensign. |
2 |
26 |
Promoted to Navy (Flight) officer rank 2 with the new title Sublieutenant. |
3 |
26 |
Continued as Navy (Flight). |
3 |
29 |
Fuekoersfi Voegregh foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
30 |
Promoted to Navy (Flight) officer rank 3 with the new title Lieutenant. |
4 |
30 |
Continued as Navy (Flight). |
4 |
31 |
Nearly killed. Owe 7,500 for medical bills. |
5 |
31 |
Became a Scout (Explorer). |
5 |
34 |
Spend several years jumping from world to world in Fuekoersfi Voegregh's scout ship. |
5 |
35 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
6 |
35 |
Continued as Scout (Explorer). |
6 |
37 |
Psychologically damaged by Fuekoersfi Voegregh's time in the scouts. |
7 |
37 |
Failed to qualify for Broker (Merchant). |
7 |
37 |
Submitted to the draft. |
7 |
37 |
Continued as Scout (Explorer). |
7 |
39 |
Fuekoersfi Voegregh's scout ship is one of the first on the scene to rescue the survivors of a disaster but Fuekoersfi Voegregh fail to help. Gain an Enemy. |
7 |
39 |
Fuekoersfi Voegregh's ship is damaged, and Fuekoersfi Voegregh have to hitch-hike Fuekoersfi Voegregh's way back across the stars to the nearest scout base. |
7 |
39 |
Gain 2 Contacts. Gain 2 Enemies. |
7 |
41 |
Promoted to Scout (Explorer) rank 2. |
8 |
41 |
Continued as Scout (Explorer). |
8 |
43 |
Lost eye or limb. Owe 2,500 for medical bills. |
9 |
43 |
Failed to qualify for Corporate Agent (Agent). |
9 |
43 |
Became a Drifter (Wanderer). |
10 |
47 |
Continued as Drifter (Wanderer). |
10 |
50 |
Severely injured. Fully recovered. Owe 12,500 for medical bills. |