Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
21 |
Good fortune |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
24 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
3 |
24 |
Became a Rogue (Enforcer). |
3 |
28 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
3 |
28 |
Promoted to Rogue (Enforcer) rank 1. |
4 |
28 |
Continued as Rogue (Enforcer). |
4 |
30 |
Involved in a feud with a rival criminal organization. |
4 |
30 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
4 |
32 |
Promoted to Rogue (Enforcer) rank 2. |
5 |
32 |
Continued as Rogue (Enforcer). |
5 |
34 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
6 |
34 |
Switched to Citizen (Corporate). |
6 |
36 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
7 |
36 |
Entered Merchant Academy with the Shipboard curriculum. |
7 |
37 |
A prank goes horribly wrong. Gain an Enemy |
7 |
40 |
Graduated. |
8 |
40 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
40 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
41 |
Bankrupted by a rival. Gain the other trader as a Rival. |
9 |
41 |
Failed to qualify for Explorer (Scout). |
9 |
41 |
Became a Drifter (Wanderer). |
9 |
45 |
Spend time with an alien race. Gain a contact. |
10 |
45 |
Continued as Drifter (Wanderer). |
10 |
49 |
Promoted to Drifter (Wanderer) rank 1. |
11 |
49 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
49 |
Retired at age 49. |