Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Join a social movement. |
1 |
27 |
Failed as a colonist. |
2 |
27 |
Became a Rogue (Thief). |
2 |
31 |
Nearly killed. Owe 30,000 for medical bills. |
3 |
31 |
Failed to qualify for Merchant Marine (Merchant). |
3 |
31 |
Became a Drifter (Wanderer). |
3 |
32 |
Contact with Government. |
4 |
35 |
Voluntarily left Wanderer |
4 |
35 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
36 |
Garrett Andrews retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
5 |
39 |
Continued as Believer (Missionary/Humanitarian). |
5 |
43 |
Garrett Andrews refused an offer of inducements to betray Garrett Andrews's faith. Gain 4 enemies. |
6 |
43 |
Continued as Believer (Missionary/Humanitarian). |
6 |
47 |
Garrett Andrews faith enjoys an explosion of popularity largely thanks to Garrett Andrews's efforts. |
6 |
47 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
6 |
47 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
7 |
47 |
Continued as Believer (Missionary/Humanitarian). |
7 |
49 |
Garrett Andrews retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
7 |
51 |
Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader. |