Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
22 |
A good deal ensures Gaurmur is living the high life for a few years. |
1 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
24 |
Befriend a useful ally in one sphere. Gain an Ally. |
3 |
26 |
Voluntarily left Broker |
3 |
26 |
Failed to qualify for Scientist (Scholar). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Scout (Explorer). |
3 |
28 |
Gaurmur's scout ship is one of the first on the scene to rescue the survivors of a disaster but Gaurmur fail to help. Gain an Enemy. |
3 |
28 |
Gaurmur inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
4 |
30 |
Continued as Scout (Explorer). |
4 |
34 |
Gaurmur's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
4 |
34 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
5 |
34 |
Failed to qualify for Colonist (Citizen). |
5 |
34 |
Became a Drifter (Scavenger). |
5 |
38 |
Nearly killed. Fully recovered. Owe 45,000 for medical bills. |
6 |
38 |
Switched to Merchant (Free Trader). |
6 |
40 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
7 |
40 |
Switched to Drifter (Wanderer). |
7 |
44 |
Gaurmur run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
44 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
48 |
Gaurmur come into conflict with a splinter group Gaurmur's own religion which maintains Gaurmur's version is the wrong one. Gain 3 Rivals. |