Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
1 |
20 |
General Cox refused an offer of inducements to betray General Cox's faith. Gain 5 enemies. |
2 |
22 |
Continued as Believer (Missionary/Humanitarian). |
2 |
24 |
General Cox aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
3 |
24 |
Failed to qualify for Law Enforcement (Agent). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
25 |
Gained a contact. |
4 |
28 |
Continued as Agent (Law Enforcement). |
4 |
31 |
Befriended by a senior agent. |
4 |
32 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
5 |
32 |
Continued as Agent (Law Enforcement). |
5 |
36 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
36 |
Failed to qualify for Colonist (Citizen). |
6 |
36 |
Became a Drifter (Wanderer). |
6 |
40 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
40 |
Continued as Drifter (Wanderer). |
7 |
43 |
Suffer from a life-threatening illness. |
8 |
43 |
Became a Merchant (Free Trader). |
8 |
46 |
Embroiled in legal trouble. |
8 |
47 |
Promoted to Merchant (Free Trader) rank 1. |
9 |
47 |
Continued as Merchant (Free Trader). |
9 |
48 |
Embroiled in legal trouble. |