Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
A prank goes horribly wrong. Gain an Enemy |
1 |
25 |
Left the colonies. |
2 |
25 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
27 |
Geo Langhorne's ship or starport is destroyed by criminals. Gain them as an Enemy. |
3 |
27 |
Failed to qualify for Pirate (Rogue). |
3 |
27 |
Submitted to the draft. |
3 |
27 |
Became a Navy (Line/Crew). |
3 |
31 |
Vessel participates in a diplomatic mission. |
3 |
31 |
Gain a contact. |
3 |
31 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
4 |
31 |
Voluntarily left Line/Crew |
4 |
31 |
Failed to qualify for Thief (Rogue). |
4 |
31 |
Became a Drifter (Wanderer). |
4 |
33 |
Geo Langhorne run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
33 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
34 |
Opponents of Geo Langhorne's belief system ambush Geo Langhorne. |
5 |
34 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
6 |
34 |
Failed to qualify for Surveyor (Scout). |
6 |
34 |
Switched to Drifter (Scavenger). |
6 |
36 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
7 |
36 |
Returned to Believer (Missionary/Humanitarian). |
7 |
40 |
Geo Langhorne retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
7 |
40 |
Forced to muster out. |
8 |
40 |
Returned to Drifter (Wanderer). |
8 |
41 |
Nearly killed. Owe 12,500 for medical bills. |
9 |
41 |
Returned to Believer (Missionary/Humanitarian). |
9 |
43 |
Geo Langhorne refused an offer of inducements to betray Geo Langhorne's faith. Gain 4 enemies. |
10 |
45 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
45 |
Retired at age 45. |
10 |
45 |
Continued as Believer (Missionary/Humanitarian). |
10 |
49 |
Someone more charismatic but less devout than Geo Langhorne has become Geo Langhorne's superior. |
10 |
49 |
Forced to muster out. |