Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
George Jenkins survey an alien world. |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Courier). |
2 |
24 |
When dealing with an alien race, George Jenkins botch an opportunity to gather extra intelligence about them. |
2 |
24 |
Psychologically damaged by George Jenkins's time in the scouts. |
2 |
26 |
Promoted to Scout (Courier) rank 2. |
3 |
26 |
Continued as Scout (Courier). |
3 |
29 |
George Jenkins inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
4 |
29 |
Failed to qualify for Star Marine (Marine). |
4 |
29 |
Became a Drifter (Barbarian). |
4 |
31 |
Nearly killed. Owe 22,500 for medical bills. |
5 |
31 |
Failed to qualify for Pirate (Rogue). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Became a Army (Infantry) with the new title Private. |
5 |
33 |
Forced out after co-operating with military investigation in commanding officer's illegal activity. |
6 |
33 |
Returned to Drifter (Barbarian). |
6 |
37 |
Betrayed by a friend. One of George Jenkins's Contacts or Allies betrays George Jenkins, ending George Jenkins's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
37 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
39 |
George Jenkins have been following false teachings! |
8 |
39 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
43 |
Imperial trade restrictions force George Jenkins out of business. |
9 |
43 |
Switched to Drifter (Scavenger). |
9 |
47 |
George Jenkins run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
47 |
Failed to qualify for Merchant Academy. |
10 |
47 |
Returned to Drifter (Barbarian). |
10 |
50 |
Survived a risky adventure but gained nothing. |