Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
A sudden war destroys George Magrath's trade routes and contacts, forcing George Magrath to flee that region of space. |
1 |
19 |
Gain rebels as Enemy |
2 |
19 |
Failed to qualify for Courier (Scout). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Scout (Explorer). |
2 |
20 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
20 |
Failed to qualify for Star Marine (Marine). |
3 |
20 |
Became a Drifter (Wanderer). |
3 |
23 |
Moved to a new world. |
3 |
24 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
24 |
Continued as Drifter (Wanderer). |
4 |
26 |
Attacked by enemies and injured. |
4 |
26 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
26 |
Gain Enemy if George Magrath don't already have one. |
4 |
28 |
Promoted to Drifter (Wanderer) rank 2. |
5 |
28 |
Continued as Drifter (Wanderer). |
5 |
30 |
Find Ancient Technology. |
5 |
32 |
Promoted to Drifter (Wanderer) rank 3. |
6 |
32 |
Voluntarily left Wanderer |
6 |
32 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
36 |
George Magrath have been following false teachings! |
7 |
36 |
Became a Noble (Administrator) with the new title Assistant. |
7 |
37 |
Join a conspiracy of nobles that were caught. |
7 |
37 |
A disaster or war strikes. |
8 |
40 |
Continued as Noble (Administrator). |
8 |
41 |
Become deeply involved in politics on George Magrath's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
9 |
44 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
44 |
Retired at age 44. |
9 |
44 |
Attempted to change assignments. |
9 |
44 |
Failed to qualify for Dilettante (Noble). |
9 |
44 |
Continued as Noble (Administrator). |
9 |
48 |
Refuse to join a conspiracy of nobles. Gain an Enemy. |
9 |
48 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |
10 |
48 |
Aging Crisis. Owe 50,000 for medical bills. |