Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
1 |
22 |
Gerald Connell refused an offer of inducements to betray Gerald Connell's faith. Gain 5 enemies. |
2 |
22 |
Continued as Believer (Mainstream Believer). |
2 |
24 |
Gerald Connell is chosen to represent Gerald Connell's faith in a vid show or other highly public forum. |
3 |
26 |
Voluntarily left Mainstream Believer |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
27 |
Make an unexpected connection outside Gerald Connell's normal circles. Gain a Contact. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
30 |
Voluntarily left Merchant Marine |
4 |
30 |
Became a Scout (Surveyor). |
4 |
34 |
Gerald Connell's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
4 |
34 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
5 |
34 |
Became a Citizen (Corporate). |
5 |
35 |
Gerald Connell's business expands, Gerald Connell's corporation grows, or the colony thrives. |
6 |
38 |
Continued as Citizen (Corporate). |
6 |
41 |
Gerald Connell rise to a position of power in Gerald Connell's colony or corporation. |
6 |
42 |
Promoted to Citizen (Corporate) rank 1. |
7 |
42 |
Continued as Citizen (Corporate). |
7 |
46 |
Good fortune |
7 |
46 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
8 |
46 |
Voluntarily left Corporate |
8 |
46 |
Failed to qualify for Broker (Merchant). |
8 |
46 |
Became a Drifter (Scavenger). |
8 |
49 |
Gerald Connell do not know what happened to Gerald Connell. There is a gap in Gerald Connell's memory. |