Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
19 |
Scarred. Fully recovered. |
2 |
19 |
Became a Agent (Intelligence). |
2 |
22 |
Rewarded for a successful mission. |
2 |
23 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
23 |
Continued as Agent (Intelligence). |
3 |
26 |
Gilbert Castro's work ends up coming home with Gilbert Castro, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
26 |
Failed to qualify for Marine Support (Marine). |
4 |
26 |
Became a Drifter (Barbarian). |
4 |
29 |
Attempted a risky adventure and was sent to prison. |
4 |
30 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
30 |
Became a Prisoner (Fixer). |
5 |
33 |
Defeated a prison gang. Gain an Enemy. |
6 |
34 |
Continued as Prisoner (Fixer). |
6 |
37 |
Special Duty. |
6 |
38 |
Promoted to Prisoner (Fixer) rank 1. |
7 |
38 |
Switched to Prisoner (Thug) with previous rank. |
7 |
39 |
Make friends with another inmate; gain them as a Contact. |
7 |
42 |
Promoted to Prisoner (Thug) rank 2. |
8 |
42 |
Switched to Prisoner (Inmate) with previous rank. |
8 |
44 |
Persecuted by a prison gang. |
9 |
46 |
Continued as Prisoner (Inmate). |
9 |
48 |
Hire a new lawyer. |
10 |
50 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
50 |
Retired at age 50. |