Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
20 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
2 |
20 |
Failed to qualify for Performer (Entertainer). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Continued as Agent (Law Enforcement). |
2 |
21 |
Contact with Government. |
2 |
24 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
24 |
Continued as Agent (Law Enforcement). |
3 |
28 |
Golden George's work ends up coming home with Golden George, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
28 |
Failed to qualify for Corporate (Citizen). |
4 |
28 |
Became a Drifter (Wanderer). |
4 |
29 |
Spend time with an alien race. Gain a contact. |
4 |
32 |
Forced to continue current assignment. |
4 |
32 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
32 |
Continued as Drifter (Wanderer). |
5 |
35 |
Golden George run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
35 |
Failed to qualify for Explorer (Scout). |
6 |
35 |
Switched to Drifter (Barbarian). |
6 |
37 |
Golden George do not know what happened to Golden George. There is a gap in Golden George's memory. |
7 |
37 |
Became a Merchant (Free Trader). |
7 |
39 |
A series of bad deals and decisions force Golden George into bankruptcy. Golden George salvages what Golden George can. |
7 |
41 |
Promoted to Merchant (Free Trader) rank 1. |
8 |
41 |
Continued as Merchant (Free Trader). |
8 |
45 |
Golden George's ship or starport is destroyed by criminals. Gain them as an Enemy. |
9 |
45 |
Failed to qualify for Merchant Academy. |
9 |
45 |
Returned to Drifter (Wanderer). |
9 |
48 |
Attacked by enemies and injured. |
9 |
48 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
9 |
48 |
Gain Enemy if Golden George don't already have one. |
10 |
49 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
49 |
Retired at age 49. |