Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
A sudden war destroys Golden Hall's trade routes and contacts, forcing Golden Hall to flee that region of space. |
2 |
24 |
Gain rebels as Enemy |
3 |
24 |
Failed to qualify for Intelligence (Agent). |
3 |
24 |
Became a Drifter (Scavenger). |
3 |
27 |
Find Ancient Technology. |
3 |
28 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
28 |
Continued as Drifter (Scavenger). |
4 |
32 |
Good fortune |
4 |
32 |
Promoted to Drifter (Scavenger) rank 2. |
5 |
32 |
Continued as Drifter (Scavenger). |
5 |
36 |
Find valuable salvage. |
5 |
36 |
Promoted to Drifter (Scavenger) rank 3. |
6 |
36 |
Continued as Drifter (Scavenger). |
6 |
38 |
Betrayed by a friend. One of Golden Hall's Contacts or Allies betrays Golden Hall, ending Golden Hall's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
40 |
Promoted to Drifter (Scavenger) rank 4. |
7 |
40 |
Continued as Drifter (Scavenger). |
7 |
41 |
Offered job by a patron. Now owe him a favor. |
7 |
44 |
Forced to muster out. |
8 |
44 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
46 |
Opponents of Golden Hall's belief system ambush Golden Hall. |
8 |
46 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
9 |
46 |
Became a Scholar (Physician). |
9 |
50 |
Make a breakthrough in Golden Hall's field. |