Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Spacer Community. |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Betrayed by a friend. One of Grady Ford's Contacts or Allies betrays Grady Ford, ending Grady Ford's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
21 |
Failed to qualify for Corporate Agent (Agent). |
2 |
21 |
Switched to Drifter (Wanderer). |
3 |
25 |
Continued as Drifter (Wanderer). |
3 |
27 |
Attacked by enemies that Grady Ford easily defeat. |
3 |
27 |
Gain Enemy if Grady Ford don't already have one. |
3 |
29 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
29 |
Continued as Drifter (Wanderer). |
4 |
32 |
Grady Ford run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
32 |
Became a Entertainer (Performer). |
5 |
34 |
Gain a patron in the arts. Gain an Ally |
6 |
36 |
Continued as Entertainer (Performer). |
6 |
37 |
Join homeworld’s celebrity circles |
6 |
37 |
Gain a contact |
7 |
40 |
Continued as Entertainer (Performer). |
7 |
42 |
Expose or are involved in a scandal of some sort. |
8 |
42 |
Returned to Drifter (Wanderer). |
8 |
46 |
Find valuable salvage. |
8 |
46 |
Promoted to Drifter (Wanderer) rank 2. |
9 |
46 |
Continued as Drifter (Wanderer). |
9 |
48 |
Attempted a risky adventure and was wildly successful. |
9 |
50 |
Promoted to Drifter (Wanderer) rank 3. |