Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
19 |
A police detective or rival criminal forces Grady Jacobs to flee and vows to hunt Grady Jacobs down. Gain an Enemy. |
1 |
22 |
Promoted to Rogue (Enforcer) rank 1. |
2 |
22 |
Voluntarily left Enforcer |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
26 |
Attacked by enemies and injured. |
2 |
26 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
26 |
Gain Enemy if Grady Jacobs don't already have one. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
26 |
Voluntarily left Wanderer |
3 |
26 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
28 |
Grady Jacobs's work ends up coming home with Grady Jacobs, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
28 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
30 |
A new romantic starts. Gain an Ally. |
5 |
32 |
Continued as Believer (Missionary/Humanitarian). |
5 |
33 |
Grady Jacobs is chosen to represent Grady Jacobs's faith in a vid show or other highly public forum. |
6 |
36 |
Continued as Believer (Missionary/Humanitarian). |
6 |
39 |
Victim of a crime |
7 |
40 |
Continued as Believer (Missionary/Humanitarian). |
7 |
43 |
Grady Jacobs accepted an offer of inducements to betray Grady Jacobs's faith. Gain 290,000 in cash. |
7 |
44 |
Forced to muster out. |
8 |
44 |
Became a Scholar (Scientist). |
8 |
46 |
Win a prestigious prize for Grady Jacobs's work. |