Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Attacked by enemies and injured. |
1 |
20 |
Lightly injured, no permanent damage. Fully recovered. |
1 |
20 |
Gain Enemy if Grant Mcabe don't already have one. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
26 |
Grant Mcabe run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
26 |
Failed to qualify for Ground Assault (Marine). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
28 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
Bankrupted by a rival. Gain the other trader as a Rival. |
6 |
36 |
Became a Entertainer (Artist). |
6 |
37 |
Expose or are involved in a scandal of some sort. |
7 |
37 |
Became a Citizen (Colonist). |
7 |
41 |
Severely injured. Fully recovered. Owe 6,250 for medical bills. |
8 |
41 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
43 |
Grant Mcabe accepted an offer of inducements to betray Grant Mcabe's faith. Gain 110,000 in cash. |
8 |
45 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
9 |
45 |
Switched to Drifter (Barbarian). |
9 |
46 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
10 |
46 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
46 |
Retired at age 46. |
10 |
46 |
Retired. |
10 |
47 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
50 |
Aging Crisis. Owe 60,000 for medical bills. |