Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Physician). |
1 |
22 |
Refused to perform research that goes against Green Norman's conscience. |
2 |
22 |
Continued as Scholar (Physician). |
2 |
26 |
Birth or Death involving a family member or close friend. |
3 |
26 |
Voluntarily left Physician |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
29 |
A new romantic starts. Gain an Ally. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
Make an unexpected connection outside Green Norman's normal circles. Gain a Contact. |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
6 |
38 |
Voluntarily left Merchant Marine |
6 |
38 |
Failed to qualify for Worker (Citizen). |
6 |
38 |
Submitted to the draft. |
6 |
38 |
Became a Marine (Star Marine) with the new title Marine. |
6 |
39 |
A mission goes wrong and Green Norman is stranded behind enemy lines. Ejected from the service. |
7 |
39 |
Became a Scout (Explorer). |
7 |
42 |
Green Norman's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
7 |
43 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
8 |
43 |
Continued as Scout (Explorer). |
8 |
47 |
Psychologically damaged by Green Norman's time in the scouts. |
9 |
47 |
Became a Drifter (Wanderer). |
9 |
49 |
Green Norman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |