Green Norman  

Species Age Sex Str Dex End Int Edu SocUPP
Irhadre 51 M 1 (-2) 3 (-1) 1 (-2) 10 (1) 8 (0) 3 (-1)131A83
Hairy back, Not trustworthy
 
Skills
Astrogation 1
Athletics (Dexterity) 1
Carouse 0
Deception 0
Diplomat 0
Drive (Mole) 1
Electronics (Computers) 1
Gun Combat (Slug) 1
Investigate 0
Language (Zdetl (Zhodani)) 1
Mechanic 1
Medic 0
Science (Life Sciences/Genetics) 1
Survival 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scholar Physician 02
Merchant Merchant Marine 3rd Officer33
Marine Star Marine Marine01
Scout Explorer Scout12
Drifter Wanderer 01
 
Name Type Affinity Enmity Power Influence Species
Wilda Learmonth Ally 2 0 6 1 Dynchia, Imperium (F/27)
Wilda Learmonth is particularly unusual, such as an artificial intelligence or very alien being.
Bertie Fullmore Contact 2 2 5 0 Irhadre (M/33)
Jo Lynch Contact 1 2 3 1 Lancian (F/82)
 
Term Age History
1 18 Became a Scholar (Physician).
1 22 Refused to perform research that goes against Green Norman's conscience.
2 22 Continued as Scholar (Physician).
2 26 Birth or Death involving a family member or close friend.
3 26 Voluntarily left Physician
3 26 Became a Merchant (Merchant Marine) with the new title Crewman.
3 29 A new romantic starts. Gain an Ally.
3 30 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
4 30 Continued as Merchant (Merchant Marine).
4 34 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
5 34 Continued as Merchant (Merchant Marine).
5 36 Make an unexpected connection outside Green Norman's normal circles. Gain a Contact.
5 38 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
6 38 Voluntarily left Merchant Marine
6 38 Failed to qualify for Worker (Citizen).
6 38 Submitted to the draft.
6 38 Became a Marine (Star Marine) with the new title Marine.
6 39 A mission goes wrong and Green Norman is stranded behind enemy lines. Ejected from the service.
7 39 Became a Scout (Explorer).
7 42 Green Norman's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact.
7 43 Promoted to Scout (Explorer) rank 1 with the new title Scout.
8 43 Continued as Scout (Explorer).
8 47 Psychologically damaged by Green Norman's time in the scouts.
9 47 Became a Drifter (Wanderer).
9 49 Green Norman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
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