Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Suffered a deep tragedy. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Became a Scout (Explorer). |
2 |
30 |
Greg Armstrong's scout ship is one of the first on the scene to rescue the survivors of a disaster but Greg Armstrong fail to help. Gain an Enemy. |
2 |
30 |
Greg Armstrong inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
3 |
30 |
Continued as Scout (Explorer). |
3 |
33 |
Birth or Death involving a family member or close friend. |
3 |
34 |
Forced to muster out. |
4 |
34 |
Became a Entertainer (Performer). |
4 |
35 |
Gained a contact. |
5 |
38 |
Continued as Entertainer (Performer). |
5 |
41 |
Join homeworld’s celebrity circles |
5 |
42 |
Promoted to Entertainer (Performer) rank 1. |
6 |
42 |
Voluntarily left Performer |
6 |
42 |
Became a Drifter (Scavenger). |
6 |
43 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
7 |
43 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
46 |
Greg Armstrong secretly provide religious rites for a dying leader or noble, although they do not share Greg Armstrong's faith. Gain an Ally in the family and a Rival who disagrees with Greg Armstrong's choice. |
8 |
47 |
Continued as Believer (Missionary/Humanitarian). |
8 |
51 |
Greg Armstrong retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |